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Adobe Flash Catalyst CS5



Adobe Flash Catalyst CS5

Adobe Flash Catalyst CS5
AdobeAdobe Flash Catalyst CS5 for Mac and WindowsAdobe Flash Catalyst CS5 software is an approachable new interaction design tool. Use it to transform Adobe Photoshop, Illustrator, and Fireworks artwork into expressive interfaces and fully interactive content without writing code, and publish as SWF or Adobe AIR files. Collaborate with developers who can open your project files with Adobe Flash Builder software to extend functionality, and leverage the reach and consistency of the Adobe Flash Platform.

The intuitive Heads Up Display (HUD) in Flash Catalyst CS5 helps you transform static artwork into interactive designs, step by step, without writing code. Click to enlarge.

Create expressive interfaces and interactive content without writing code

Approachable interaction design
Create expressive interfaces and interactive content without writing code. Designers can define behaviors and control sophisticated interactions with simple menu-based commands without requiring any development or coding skills.

Interactive components
Turn static Adobe Photoshop, Illustrator, and Fireworks artwork into interactive components and add interactions that respond to user input. Interfaces and interactive content can appear with a branded look and feel, as the design requires.

Smooth animated transitions
Graphically edit and create animated transitions between pages or states of components. Designers can extend their creativity by creating engaging experiences with objects that move and smoothly fade in and out.

Design-time data
Define and preview the look and behavior of dynamic data quickly and easily. Similar to using placeholder text or images, you can use mock data without having to actually connect to a back-end system.

Video and dynamic media
Integrate video, sound effects, and dynamic media as easily as working with static artwork, and then add interactions to control their playback. Even import SWF files that you can play from a specific frame.

Round-trip editing
Edit artwork in Photoshop or Illustrator at any time while preserving structure and interactions. Reduce the number of steps required to edit artwork with full fidelity by preserving all layers and visibility settings.

Pages and states
Use these building blocks to organize your projects and to control navigation and interactions. Create unique designs for rollovers and behaviors, and visualize exactly how content will appear through different stages of user interaction.

Interactive components, like the arrow above, can be designed with virtually any appearance.

The Pages/States panel helps you organize your project and control various states for each component. Click to enlarge.

The Timelines panel provides an easy way to control the behaviors of elements in your interactive content. Click to enlarge.

Powerful layout tools
Get the look you want quickly and precisely with sophisticated page layout tools and functions. Rulers, grids, and guides provide accurate placement of objects while object arrangement tools perform grouping and alignment.

SWF and Adobe AIR export
Export projects to the web as a finished SWF file that leverages the ubiquity, expressiveness, and reach of Adobe Flash Player 10 software, or directly to a customer as an Adobe AIR file that can run outside of the browser.

Adobe Flash Builder integration
Open Flash Catalyst projects with Adobe Flash Builder (formerly Adobe Flex Builder) software, making it easy to add connections to a database or web services while preserving the visual and interaction design defined by designers. Both Flash Catalyst and Flash Builder leverage the open source Flex framework, enabling designers to hand off projects directly to developers in a usable format.

Top features of Adobe Flash Catalyst CS5

Fully customizable components
At the core of content creation with Flash Catalyst are components–the building blocks that you use to create interactive content. These components include things like buttons, scroll bars, sliders, text fields, checkboxes, and data lists, and serve as a way for users to interact with the experience or application that you create. If you’re used to laying out print pages by placing objects like text frames, picture frames, rectangles, and so on, you’ll find working with components in Flash Catalyst is similar.

If buttons or scroll bars don’t sound very exciting to you, that’s only because these elements are usually taken for granted–they appear virtually the same everywhere you look on the web or inside of dynamic applications. With Flash Catalyst, you have complete control over the appearance, or “skin,” of any component.

Flash Catalyst offers two ways to customize the appearance of components:

  • Start with static artwork. Create static design comps in Photoshop, Illustrator, or Fireworks, and use them to create your Flash Catalyst project. Then, select individual elements in your design, and use the Convert Artwork To Component command to transform the static art into fully functional interactive components.
  • Start with basic components. Flash Catalyst comes with a library of fully functional basic wireframe components that you can simply add onto your page. You can customize these components using the Properties panel in Flash Catalyst, or you can take advantage of roundtrip editing capabilities and edit the components directly in Photoshop or Illustrator. This is perfect for when you want to build and test the interactions first, and then finalize the appearance afterwards.

Powerful layout tools
Designers who are used to having complete control over their designs and layouts will feel right at home with Flash Catalyst, which offers sophisticated interface design features similar to those found in Photoshop, Illustrator, Flash Professional, and Fireworks:

  • Toolset and shortcuts. Use familiar selection, transformation, text, shape, and magnification tools that you already know from other Adobe design applications. Keyboard shortcuts are similar as well, reducing the learning curve.
  • Layers panel. Giving you complete control over your artwork, the Layers panel clearly indicates the structure of imported Photoshop and Illustrator files, and makes it easy to define interactions for the various states of interactive components.
  • Rulers, grids, and guides. Ensure the accurate placement of objects while designing by using familiar rulers, grids, and positionable custom guides. Objects snap to these elements just as they do in other Adobe design applications.
  • Properties panel. For any selected object, you can easily adjust size, position, stroke, fill, color, and opacity settings in the Properties panel. You can even add filters like drop shadows, glows, blurs, or even specify transparency blend modes.
  • Align and Arrange functions. Designers rarely “eyeball it,” and with familiar align and arrange tools, you don’t have to–it’s easy to make sure everything in your design lines up perfectly. Group artwork to organize your designs and to ensure easy selections.

It’s obvious that Flash Catalyst was built from the ground up with the designer in mind–a welcome thought for any designer looking to author interactive content.

Flash Catalyst features a collection of basic prebuilt components that you can quickly skin to your liking.

You probably already know how to use many of the tools and keyboard shortcuts in Flash Catalyst–they match those in other Adobe design applications you use.

Roundtrip editing
With Flash Catalyst, you can start a project using static designs or artwork from Photoshop, Illustrator, or Fireworks. In addition, you can integrate just about any JPEG, GIF, or PNG file into your Flash Catalyst project, and then transform it into an interactive component. When you’re done, you can send it off to your client or manager for review.

However, rarely do review cycles pass without change requests. With interaction design, seemingly small change requests–such as modifying the appearance of a button or a slider–can be extremely time-consuming, because the design comp is functional. In the past, you would have to start from the beginning by modifying the art in a design application and redefining all of the interactions.

In Flash Catalyst, you can select a design element or component, and edit it in Photoshop CS5 or Illustrator CS5. Upon completion of the changes, the artwork is saved and automatically updated within the Flash Catalyst project. Any interaction or transitions that were applied to that element remain in place, unaffected by the artwork change.

For example, you might want to change the way a button appears when a cursor passes over it, which would require a change to the Over state of the button. You can select the artwork in Flash Catalyst and choose Modify > Edit In Adobe Illustrator CS5 to take advantage of the familiar tools and creative power found in Illustrator. This command sets the following steps in action:

  1. Flash Catalyst copies the button component, and also captures a snapshot of the entire page.
  2. Illustrator opens a new document and places the snapshot, at 20% opacity, on a locked layer. This allows you to see your button in the context of your entire page design.
  3. The button appears in position in the Illustrator document. The Layers panel reveals that all four states of the button are present in the Illustrator file, each on its own top-level layer

At this point, you can use the full Illustrator toolset to edit or design any of the states of the button component. Upon completing your edits, you can save the Illustrator file and return to Flash Catalyst. The design changes you made in Illustrator are updated in the button component without disturbing its structure, or any interactions or transitions that you may have already defined for it.

With roundtrip editing, you are free to tweak your designs at any point in the workflow, without losing the interactions you have defined in your project. It’s never too late to make a design change to get everything just right with Flash Catalyst.

Pages and states
Flash Catalyst allows you to build an interactive user experience using concepts like pages and states, closely matching an experience that you are already familiar with from traditional print or web design, or when designing DVD/Blu-ray Disc interfaces. The Pages/States panel in Flash Catalyst makes it easy to navigate as you design, and provides a powerful, visual way to see exactly how content will look through different stages of user interaction.

Pages
Just as a brochure or a website may comprise of several pages, an interactive experience or a rich Internet application may take you from one screen to the next. In Flash Catalyst, each of these screens (such as the login screen) is defined as a page. For example, say you are designing a microsite, using layer comps in Photoshop, multiple artboards in Illustrator, or multiple pages in Fireworks to design what each page will look like. When you bring your design into Flash Catalyst, each of those pages still exist, and you can easily define buttons that a user can trigger to move from one page to the next.

States
Components such as buttons or sliders have various states. For example, a button might have four different states, representing its appearance when enabled, disabled, moused over, or clicked on. The Pages/States panel enables precise control over individual components and lets you create unique designs for specific types of interactions such as rollovers and clicks. Smooth animated transitions can easily be applied to objects, and actions can be triggered when a user interacts with the content and moves from page to page or state to state.

With the help of the Design-time Data panel in Flash Catalyst, you can design a single component, load it with dummy data, and have it displayed automatically as a scrolling list. Click to enlarge.

An easy-to-understand dialog box helps you publish your content for a variety of needs—all in one step.

Smooth animated transitions
One of the appealing aspects of the Adobe Flash Platform is the expressiveness of the graphics–instead of choppy transitions, artwork moves or changes in appearance gracefully. Designers have traditionally created smooth transitions manually using tweens, or blends between different states of artwork, and a technique called easing, which controls the speed or acceleration of an animation, requiring additional time-consuming steps to achieve the desired look.

Flash Catalyst allows you to create smooth transitions with a single click in the timeline. This enables you to visually edit and create animated transitions between pages or states of components. You can specify the start and duration time in seconds, and quickly preview transitions and action sequences.

With Flash Catalyst, you don’t have to manually create tweens or define motion–all of that happens automatically. Just as you define transitions such as fade and rotation in a presentation or movie, you can easily apply actions such as Fade, Move, Resize, Rotate, and Rotate 3D to any interaction in Flash Catalyst. The Smooth Transition function makes these effects all appear to ease in and out with that professional touch.

Flash Catalyst lets you create more engaging content, since transitions can include objects that move and smoothly fade in and out. Ultimately, it extends your creativity by giving you much more control over the user experience–without having to write code or struggle to master complex techniques.

Design-time data
Creating interactive experiences or dynamic applications can present new and unfamiliar challenges for designers. For example, if you’re simulating the connection to a database, it’s difficult to see the end result of a design until it’s running and connected to a back-end system.

Say you want to create an interactive experience that simulates scrolling through a list of suggested restaurants in a city. Similar to placeholder text or FPO (For Position Only) images in print design, Flash Catalyst allows you to use mock data such as text or images without having to actually connect to a live server. Flash Catalyst uses the term design-time data to refer to this capability. Through an easy-to-use panel, you can enter information into a customizable table, just as easily as you would fill out a table in InDesign or a spreadsheet in Microsoft Excel.

First, you convert any artwork into a component with a variable number of columns and rows of data. Next, you connect a scroll-bar component to the list, allowing users to quickly navigate or scroll through the list items (in this example, restaurants located in a city). Easily add transitions and actions to control the behavior of each item in the list. This enables you to control the look and behavior of the complete user experience even when real data isn’t available.

Just as important, using design-time data has additional benefits later in the workflow. A developer using Flash Builder can simply replace the design-time data with real data from a database or web service while maintaining the interactions and pixel-perfect design from Flash Catalyst.

Video and dynamic media
Designers are always looking for a creative edge, and adding video content can be compelling for creating interactive marketing and promotions. For video professionals, creating an online portfolio of their work gives them the ability to acquire more clients.

With Flash Catalyst, you can integrate video, sound effects, and dynamic media as easily as working with static artwork–even scale or position video content as you would an image. Once you place video into a project, standard playback controls are automatically added, or you can turn any piece of artwork into a video control. Flash Catalyst dramatically reduces the time it takes to incorporate sound and video to your projects.

Flash Catalyst can import FLV and F4V files like those exported from Adobe Premiere Pro or After Effects software. You can also use Adobe Media Encoder (included as a separate application) to convert just about any video file for use within Flash Catalyst.

In addition to video, Flash Catalyst can also import SWF files, such as animations, that you or another designer or developer may have created with Flash Professional. Once you have them positioned in your layout, you can specify actions that include Play, Go To Frame And Play, Pause, and Stop, for full control over the playback of the SWF file.

Publish as SWF and AIR files
With Flash Catalyst, you can leverage the reach of the Adobe Flash Platform to deliver content easily across the web and the desktop. Once you’ve completed your project, you can export it as a finished SWF file that can be viewed with the popular Adobe Flash Player 10 or as an Adobe AIR file that can run across platforms as a desktop application. This makes it easy to deliver a finished project to a customer or to publish on the web, taking advantage of all of the expressiveness, consistency, and reach that Flash Player and AIR provide.

With Flash Catalyst, you can publish accessible content with the following options at the click of a single button:

  • Deploy To Web. Publish all necessary support files to upload your content to a web server. Content can run within its own HTML page, or you can integrate it into existing web pages (for example, with Dreamweaver) to play back just like any embedded SWF content.
  • Run Local. Publish all necessary support files to run your content directly on your desktop. Content can run directly within your web browser.
  • AIR. Publish a single self-sufficient AIR file that can run directly on the desktop. You can use this option to send a client or a manager a quick preview of the project you’ve been working on or to deploy your content as a cross-platform desktop application.

Flash Builder integration

Flash Catalyst offers you the ability to design expressive interactive content without writing code. When a project requires development–for example, a connection to data services–you can hand your Flash Catalyst project over to a developer who can open it directly in Flash Builder, preserving design fidelity and interactions that you’ve defined.

Everything you do in Flash Catalyst–from artwork creation to defining interactivity–is automatically expressed in MXML, the language of the Flex framework, behind the scenes.

Flash Catalyst saves files in the FXP format–the same project file format that Flash Builder uses. This clean separation between the design and the application logic makes it easy for developers and designers to work together in an efficient and productive manner.

Flash Builder 4 Standard is included with Adobe Creative Suite 5 Web Premium.

Adobe Flash authoring tools

With Creative Suite 5, Adobe delivers a variety of tools with the capability to author interactive content for the Adobe Flash Platform. Each project you work on is unique, presenting various requirements and specifications regarding design, development, and deployment. This comparison chart is a quick reference that will help you choose the best tool or tools for what you want to accomplish.


Adobe Flash Catalyst CS5

  • Adobe Flash Catalyst CS5 lets you rapidly create expressive interfaces and interactive content to your exacting design standards. Deliver your creative vision with the reach and consistency of the Adobe Flash Platform.
  • Transform static designs from Adobe Photoshop, Illustrator, or Fireworks software into fully interactive projects without development/coding skills. Control sophisticated interactions with simple commands.
  • Use familiar applications to easily create and edit artwork. Developers can open Flash Catalyst projects directly in Adobe Flash Builder software, preserving design fidelity and interactions defined by the designer.
  • Graphically edit and create animated transitions between pages or states of components. Designers can extend their creativity by creating engaging experiences with objects that move and smoothly fade in and out.
  • Integrate video, sound effects, and dynamic media as easily as working with static artwork, and then add interactions to control their playback. Even import SWF files that you can play from a specific frame.

Adobe Flash CS3 Professional Bible



Adobe Flash CS3 Professional Bible


Two of the savviest Flash experts in the industry show you how to add impact to your Web content. Robert Reinhardt and Snow Dowd know all the techniques and tricks, and they take you under the hood in this one-stop total reference guide to Flash CS3 Professional. Follow their tutorials, learn from cool examples, and discover insider secrets you won’t find in any other book. Don’t miss the special 16-page color insert loaded with spectacular examples. Also includes a CD-ROM.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Adobe Flash CS3 Professional Bible

Adobe Flash Pro CS4 [Mac] [OLD VERSION]



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Adobe Flash Pro CS4 [Mac] [OLD VERSION]

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  • Animate 2D objects through 3D space with exciting new 3D translation and rotation tools, which allow you to animate along the x, y, and z axes; apply local or global transformation to any object
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  • Boost your efficiency with intuitive panel docking and spring-loaded behaviors that streamline your interaction with tools throughout the Adobe Creative Suite editions

How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3



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Frustrated by the overwhelming nature of Flash?

Want to get up to speed with the program fast so you can concentrate on your animation?

Need to solve problems quickly to get work done to time and to budget?

Then ‘How to Cheat in Flash’ is for you!

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It is task orientated; every example shows real life commercial work. So, it’s not so much a case of ‘what does this filter/tool/option do?’, as ‘this is the task I’ve been set – how do I achieve it?’ The s
How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3

Adobe Flash CS3 Professional Video Studio Techniques



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From pre-production to post, author Rob Reinhardt shares the techniques that make Adobe Flash a powerful tool for sharing video over the Web. With sections on capturing and encoding video, creating and using cue points, working with transparency, and deploying and delivering optimal quality, he covers the information that users need to get started, and then goes in-depth to bring his readers to expert status quickly.
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New Perspectives Adobe Flash CS4 Comprehensive offers a critical-thinking approach to teaching Adobe Flash CS4. This text explains and reinforces Flash CS4 concepts through the New Perspectives’ signature case-based, problem-solving pedagogy. Students will learn how to create rich, interactive experiences for the Web, ranging from simple looping banners to 3D Rich Internet applications.New Perspectives Adobe Flash CS4 Comprehensive offers a critical-thinking approach to teaching Adobe Flash CS4. This text explains and reinforces Flash CS4 concepts through the New Perspectives’ signature case-based, problem-solving pedagogy. Students will learn how to create rich, interactive experiences for the Web, ranging from simple looping banners to 3D
New Perspectives on Adobe Flash CS4 Professional (New Perspectives (Thomson Course Technology))

Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours



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Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours Phillip Kerman 24 Proven One-hour Lessons   In just 24 lessons of one hour or less, you will be able to create dynamic animations using Adobe® Flash® CS3 Professional. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Flash from the ground up. Step-by-step instructions carefully walk you through the most common Flash tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to do something. Watch Out! cautions alert you to possible p
Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours

Learning Flash Cs4 Professional (Adobe Developer Library)



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Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe’s powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4′s new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary.

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Learning Flash Cs4 Professional (Adobe Developer Library)

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